Method

This is how hidden structure gets visible. The lenses and tools are instruments. Method is the practice of using them without waiting for a finished theory.

The basic sequence is the same everywhere: notice what is repeating, name it, look at the other map before you collapse the difference, then decide on exchange and integrity. Do not start by assigning character.

Almost-Person’s Cycle — give a pattern interiority so its costs and constraints show. The stories on that page are demonstrations of the method. They are complete there on purpose.

Story References — short keys for inherited stories named on other pages. Use this when a tool mentions Emperor’s New Clothes or Arachne and you want the pattern without the book.

Examples — ordinary situations, then the pattern underneath. Start here if the rest of the site is still fog.

If you want a door: Examples, then Almost-Person’s Cycle, then whichever tool the example pointed at.

Almost-Person’s Cycle — give a pattern interiority so its costs and constraints show.

Story References — short keys for the old stories the other pages use.

Examples — ordinary situations, then the pattern underneath.